The curriculum of the Master’s programme 3D Animation for Film & Games is divided into project and theory modules, while the “Experience Assessment” module, which covers the application process, precedes the programme. In the semesters one to three, the strong project orientation of the programme is apparent, as 14 out of a total of 22 ECTS per semester are accounted for by the project modules I-III.
In addition, students receive in-depth media theoretical and practical instruction in the modules Animation in Film & Games: History & Theory I-III, which include the respective seminar series on Media & Games Studies, Animation History, Methods & Tools, and Tutorials. The fourth semester is dedicated to the Master’s project as well as thesis, which culminate in a public presentation and a defence.
A special focus of the course is on design-oriented processes. Through the flexible semester structure, students are given creative freedom so that they can experimentally test, discard, and realise different ideas, approaches, and procedures.
The MA 3D Animation for Film & Games is a study programme optimised to allow students holding a part-time job. During the lecture period students will attend 12 hours of seminars, lectures and mentoring sessions per week. These will take place on Mondays (all day) and Tuesday as well as Wednesday evenings. The self-study time varies, but students should plan for at least 12 hours per week to do their project work and to prepare for or follow up on classes.
Students are explicitly encouraged to pursue their career in the media industry while taking part in the programme. Based on experience, the working hours should not exceed 24 hours per week.