15 April for international applicants
1 June for applicants with a German certificate of secondary education
Animation and Game is an international and interdisciplinary Bachelor‘s degree programme with a strong practical focus. The project-oriented curriculum is taught in English, and it qualifies students for a career in the international games, media and entertainment industry. Students must choose between two specialisations (it is not possible to apply for both specialisations at the same time):
The “Art and Design” specialisation is centred around the creative development and technology-based realisation of original and innovative animation and game experiences. It combines design theories, creative strategies and artistic practices in the field of animation and games with digital production methods. Students acquire competencies in key areas such as animation, game design, narrative design, cinematography, visual development, look development and digital art. The “Art and Design” specialisation qualifies students for creative careers in the international animation and game industry, leading to jobs as digital artists, technical artists, game designers, animation artists, narrative designers or creative producers.
The “Technology” specialisation puts a focus on the technical development and production of animations and games. It gives a deep insight into the basic concepts and methods of modern graphics programming and the creation of art through technology. Students acquire knowledge in game engines, game design, tech art, software architecture and development, various programming languages, real-time graphics programming, key aspects of computer science, and generative AI as well as procedural asset generation and creative software tools. The “Technology“ specialisation qualifies the students for technical careers in the international entertainment or other high-tech industries, e.g. as game or tool programmers, game (system) designers, technical artists or technical producers.